Slayer Blade Heroes & Assassins Tier List
Rarity ladder plus farm, boss, and support roles.
Heroes and assassins are the automation layer of +1 Slayer Blade. You still move with WASD and left-click for strength, but summons carry damage and utility while you forge, sort inventory, or push map unlocks. This tier list ranks by rarity ladder and role—farm DPS, boss help, and support—not by invented skill coefficients. Pair it with the Sword Tier List so your roster and blade climb together.
Rarity ladder (investment expectation)
Community and systems language cluster heroes along a climb roughly like:
Common → Rare → Epic → Legendary → Mythical → Super Mythic
Higher rarities usually mean stronger baselines and better long-term investment targets, but a lower-rarity unit that actually fills your empty farm-DPS slot today can beat a fancy rarity sitting unused. Treat rarity as a budget signal, then confirm role performance on your real map.
Super Mythic note
Super Mythic sits at the top of expectations: chase it when your economy, codes, and map stage can support the sink—not as a day-one requirement. A new account should follow Getting Started and fill Common/Rare farm roles first. Super Mythic shines when late maps and reborn cycles already exist to amplify the unit.
Role tiers
Farm DPS (highest general priority)
Job: clear dense demon packs while you click, forge, or AFK-adjacent farm on a safe route.
Why it ranks high: map progression and sword RNG both need clear speed. A reliable farmer shortens every other guide on the wiki.
Build tip: equip your best stage-appropriate sword (Sword Tier List) so hero damage is not propping up a starter blade forever.
Boss help (situational high priority)
Job: spike damage or survivability into tougher packs, landmark map encounters, and unlock gates.
When to prefer over pure farm: Kamish’s Demise pushes, Infinity Castle style content, Polar Plain / deeper world attempts, or any pack where your farmer ticks too slowly to finish safely.
Support (stabilizer)
Job: utility that keeps the loop smooth—survivability, assist effects, or roster synergy depending on what the client currently offers.
When it climbs the list: after you already own a serviceable farmer. Support without DPS often feels invisible on early maps; support with a farmer makes reborn valleys and forge sessions safer.
Practical tier bands by rarity × role
Use this as a planning grid, not a claim that every named unit is listed:
- S investment: Mythical / Super Mythic units that clearly perform your missing role (usually farm DPS first).
- A investment: Legendary / strong Mythical off-roles you will actually field on late maps.
- B investment: Epic / Rare farmers that carry mid maps until higher rarities arrive.
- C bridge: Commons that teach the summon system and fill empty slots on day one.
- Skip spending: duplicate low-rarity units when your bag already covers the role and a map unlock is the real bottleneck.
Always re-check after updates that change quirk/accessory draws or Map 10 shop hooks.
Emblems and quirks
Emblems and quirks (including hero quirk / accessory draw systems mentioned in update notes) modify how far a hero climbs inside its rarity band. Guidance:
- Spend quirk/accessory resources on heroes you will keep through the next map and reborn.
- Do not empty the account upgrading a Common you will replace after the next badge.
- When updates raise drop upper limits on quirk and accessory draws, that is a signal to invest in keepers—not to spam every unit evenly.
Exact emblem names change; judge by clear speed and unlock success on your route.
How heroes fit the rest of the loop
- Summon early so clicking is not your only damage source (Getting Started).
- Farm mid maps with a dedicated DPS hero while you hunt better swords.
- Specialize boss-help units for landmark maps covered in Maps Progression.
- Before reborn, note which hero carried the valley; re-enable that role first after prestige.
- Align forge so the blade matches the roster—see Forge and Upgrade.
Codes often fund summons; claim them on the Codes Hub before big pulls.
Breathing styles and fantasy flavor
Community chatter around Flame, Thunder, Moon, and similar breathing themes can influence which heroes or loadouts feel “right.” Enjoy the fantasy, but keep role coverage honest: a thematic support unit does not replace a missing farm DPS when you are stuck on a badge gate.
Session checklist
- Identify missing role (farm / boss / support)
- Summon or upgrade inside that role before random pulls
- Apply emblems/quirks only to keepers
- Test on your highest efficient map
- If still slow, upgrade sword stage or map access—not a third off-role hero
Related pages
- Tier List Hub — methodology overview
- Sword Tier List — blade investment by map stage
- How to Reborn — roster planning around prestige
- Maps Progression — where harder encounters appear
- Guides Hub — full walkthrough list
Fill roles in order: farm DPS, then boss help for gates, then support polish. Rarity looks impressive in the bag; roles clear maps.
Frequently Asked Questions
Quick answers to the most common questions.
What rarity order should I expect for heroes?
A common ladder is Common → Rare → Epic → Legendary → Mythical → Super Mythic. Higher rarities are stronger investments, but filling your empty farm role first matters more.
Which hero role should I build first?
Farm DPS. It speeds sword drops and map clears. Add boss help for tough gates, then support.
Are Super Mythic heroes required for beginners?
No. Follow Getting Started, field any reliable farmer, and treat Super Mythic as a late economy goal.
What are emblems and quirks for?
They specialize keepers inside a rarity band. Spend those resources on heroes you will keep through the next map or reborn.
Should I upgrade heroes or swords first when stuck?
Fix the weaker lever. If your blade is two maps old, prioritize swords and Maps Progression. If the blade is fine but clears are manual-only, summon farm DPS.